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Kim Hyun Woo (CEO)

EN Note

0.4 Update

Card Renewal

As our game is a card-based combat system, we decided that card playing should have enough meaning.
So I changed all the existing cards and focused on building a new card.
<Default card for each character type>
In "Corrupted," there are four character type: Charge, Shooter, Firepower, and Support.
Each type has a different combat role, and it's made up of distinctive cards.
However, rather than providing all the character cards from the beginning of the game, I decided that getting character cards one by one would be a great fun in growing characters.
So if you choose the characters you want and start the game, you will be given a basic card package for each type at first.
Starting with these card packages, the decks will be filled one by one with the card rewards you get as you proceed with the stage, and it will appear as an element to grow and strengthen your members.
<Exism>
An element called 'exism' appears that affects card hand play.
This 'exism' has a big impact on the card effect itself, but most of it consists of effects that can play a chain advantage in card play using energy.
When a battle occurs, the card is often used to control the victory, so it is an intended system that uses card 'exism' to efficiently fight.

Change the design of the H.P bar and add indicators

<Change the design of the H.P bar>
The design of the existing flat H.P bar has been changed beautifully!
The focus on increased visibility and design makes it easier to check your physical strength even during chaotic battles.
<Add indicators>
One of the most frequently talked about stories was damage marking and status anomalies during combat, and skill visibility.
We now know what skills we use and how much damage this skill can do to our enemies.
(I don't know if the skill was used..)
In addition, the skill effect makes it easier to see at a glance whether the condition anomaly can be applied to the enemy.